Hangarback Walker is one of the more challenging cards in the deck to play correctly, and knowing when to use it and how much to cast it for is important. I usually build my control sideboards to be very flexible and open-ended, with a wide variety of cards that can come in for different matchups. The maindeck is pretty solid as-is, but the sideboard I played had an interesting problem: It’s not flashy, but it’s exactly the card that control decks like this needed. Anyone who has played Silumgar’s Scorn knows how often you just use it as a Force Spike in the early game, and we get to do that without twisting our deck to play Dragons and taxing our mana for UU on turn two. U/B Control decks of old had a huge hole in the two-mana slot, with only Bile Blight, Ultimate Price, or maybe Thoughtseize to play before turn three.Ĭlash of Wills gives us a reasonable counterspell early that scales up as the game progresses, and it really helps up bridge the gap to our late-game action. We also get to add Clash of Wills, which like Artificer’s Epiphany is a somewhat unexciting but very important cog in the deck.
#Thopter spy network control full#
This means we have plenty of room for powerful control staples like full playsets of Dissolve and Dig Through Time – the best counterspell and the best card draw spell in the format respectively.
![thopter spy network control thopter spy network control](http://2.bp.blogspot.com/-affdiQsgOq4/TrzdQK5X9xI/AAAAAAAAABA/aZCH6qN_fYw/s760/Copy%2Bof%2BFoto0654_001.jpg)
![thopter spy network control thopter spy network control](https://images.saymedia-content.com/.image/t_share/MTc1MjQ3MDY4NDY4ODE1Njg0/best-holiday-cards-mtg.jpg)
![thopter spy network control thopter spy network control](https://static.tappedout.net/mtg-cards-2/ftv-lore/memnarch/mtg-cards/_user-added/gulaghar-memnarch-14839391520.png)
One of the great things about the deck is how lean the artifact package is.